Spheres of Magic

Faerie magic is divided into six spheres; each sailor's powers correspond to one of them.  (The Neopets Trading Card Game associates each pet with an element; the sailors' spheres go along with that of their pet.)  Pending sailors are in italics.

(Earth)
Bori
Cybunny
Ixi
Kau
Lupe
Mynci
Usul
Yurble

(Fire)
Draik
Gelert
Kougra
Kyrii
Moehog1
Scorchio
Tonu
Wocky

(Air)
Blumaroo
Elephante
Eyrie
JubJub
Lenny
Meerca
Pteri

Shoyru

(Water)
Acara
Kiko2
Koi
Nimmo
Peophin
Poogle
Quiggle
Tuskaninny

(Light)
Aisha
Bruce
Chomby
Kacheek
Flotsam1
Ruki
Techo
Uni
Zafara

(Dark)
Buzz
Chia2
Grarrl
Grundo1
Jetsam1
Korbat
Krawk
Skeith


(Unknown)
Gnorbu
Hissi
Lutari
Ogrin
Xweetok


1Sphere changed for balance.
2Sphere unknown; assigned based on logical guess.

SphereSailors NowWith Pending
Earth48
Fire58
Air68
Water68
Light69
Dark68